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The NULL byte is counted as part of the used bytes in lenĪllways has a length of 4 bytes in len and max_len (even in the case some bytes are not used, all them are marked as used)Ĭomposed by a number of key entries defined with tables_entries in the header, are short utf8 strings in capitals, NULL terminated (0x00), and ordered alphabetically (from A to Z). Utf8 character string, NULL terminated (0x00)Ĭan be used any character from the system fonts. Used in SFO's generated by the system and/or linked to an user ( Game Saves and Trophies). Uint32_t data_offset /** param_data offset (relative to start offset of data_table) */ Uint32_t data_max_len /* param_data total bytes */
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Uint32_t data_len /***** param_data used bytes */ Uint16_t data_fmt /***** param_data data type */ Uint16_t key_offset /*** param_key offset (relative to start offset of key_table) */ In Blu-Ray discs, the "main" PARAM.SFO itself is activated by another flag inside PS3_DISC.SFB. These structures are limited by the system and activated by a combination of CATEGORY and special flags on ATTRIBUTE. SFO's and SFX's can be chained in a structure of subfolders where the "main" SFO activates a special subfolder, and the subfolder contains another SFO that activates another subfolder and so on. The conversion between the 2 formats is direct because the important values contained in both formats are the same ( version, param_key, param_fmt, param_max_len & param_data). SFX ( System File in XML format) is similar than SFO but without the data related to its structure (the SFO metadata that has no real value). Information texts (most of the utf8 datas) about the content and its restrictions (e.g.Boot modifyers (most of the int32 datas) that are sent to the content when is executed to activate specific features or settings (e.g.The values contained in a SFO can be simplyfied as inputs/outputs for/from the content:.
#Ps3 save game data missing ps3
The basic file/folder structure of a PS3 content is composed by a SFO, the multimedia Content Information Files, and for special content like Game Saves or Trophy files there is a PARAM.PFD for security reasons, other type of content like games or apps needs an structure of subfolders with names as INSDIR, LICDIR, PKGDIR, TRPDIR, USRDIR, etc. SFO ( System File Object) are used in folders which content needs to be displayed in the XMB. 6.1 Blu-Ray disc game structure details.5.31.1 TITLEID0xx (for trophies with localized languages).5.30.1 TITLE_xx (for localized languages).5.28.1 SAVEDATA_TITLE (for minis savedata).5.17.2 PARENTALLEVEL (for trophies and PS1 games).
#Ps3 save game data missing license
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